<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: TF2 Classless Update, Update</title>
	<atom:link href="http://www.binarygamer.com/steam/tf2-classless-update-update/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.binarygamer.com/steam/tf2-classless-update-update/</link>
	<description>The Binary Gaming Community</description>
	<lastBuildDate>Wed, 21 Sep 2011 15:07:35 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: AzzX</title>
		<link>http://www.binarygamer.com/steam/tf2-classless-update-update/#comment-43</link>
		<dc:creator>AzzX</dc:creator>
		<pubDate>Tue, 18 Aug 2009 07:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarygamer.com/?p=1255#comment-43</guid>
		<description>Latest update fixes Rocket jump and stickies.  I was wondering why Stickies were no longer sticky?

Team Fortress 2

    * Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
          o &quot;Added a balcony at 2-1 that I&#039;ve rotated and cleaned up so it&#039;s a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU&#039;s side.&quot;
    * Added &quot;tf_ctf_bonus_time&quot; ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
    * Added &quot;tf_arena_first_blood&quot; ConVar to toggle the first blood feature in Arena mode (0 to disable it)
    * Added missing snowpuff particles for DX8 players
    * Fixed rocket jumping
    * Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
    * Fixed Scouts going into reference pose in double jumps
    * Fixed the Ubersaw not displaying team colors
    * Fixed Spies disguised as RED Scouts not cloaking properly
    * Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode</description>
		<content:encoded><![CDATA[<p>Latest update fixes Rocket jump and stickies.  I was wondering why Stickies were no longer sticky?</p>
<p>Team Fortress 2</p>
<p>    * Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:<br />
          o &#8220;Added a balcony at 2-1 that I&#8217;ve rotated and cleaned up so it&#8217;s a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU&#8217;s side.&#8221;<br />
    * Added &#8220;tf_ctf_bonus_time&#8221; ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)<br />
    * Added &#8220;tf_arena_first_blood&#8221; ConVar to toggle the first blood feature in Arena mode (0 to disable it)<br />
    * Added missing snowpuff particles for DX8 players<br />
    * Fixed rocket jumping<br />
    * Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill<br />
    * Fixed Scouts going into reference pose in double jumps<br />
    * Fixed the Ubersaw not displaying team colors<br />
    * Fixed Spies disguised as RED Scouts not cloaking properly<br />
    * Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
<div class='myrp_boxes myrp_comment_helpful_outcome' id='myrp_43_helpful_outcome'></div>
]]></content:encoded>
	</item>
	<item>
		<title>By: AzzX</title>
		<link>http://www.binarygamer.com/steam/tf2-classless-update-update/#comment-42</link>
		<dc:creator>AzzX</dc:creator>
		<pubDate>Sat, 15 Aug 2009 07:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.binarygamer.com/?p=1255#comment-42</guid>
		<description>The broken &quot;Overtime&quot; had me in hysterics, almost thought it was intentional.</description>
		<content:encoded><![CDATA[<p>The broken &#8220;Overtime&#8221; had me in hysterics, almost thought it was intentional.
<div class='myrp_boxes myrp_comment_helpful_outcome' id='myrp_42_helpful_outcome'></div>
]]></content:encoded>
	</item>
</channel>
</rss>

