Some fixes for the recent classless update:
Team Fortress 2
- Fixed “r_rootlod” being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
- Changed “The Big Hurt” Scout achievement to be “Stun 2 Medics that are ready to deploy an ÜberCharge.”
- Fixed Announcer overtime bug on KOTH servers using mp_timelimit
- Due to many requests, added server ConVar “tf_overtime_nag”. When set to 1, it keeps the broken announcer behavior
- Fixed tournament stopwatch not displaying the time in the HUD
- Fixed a bug with cloak meter regen and drain rates
- Fixed Spies not being able to go invis while reloading
- Fixed pipebombs sticking to saw blades
- Fixed weapons not being hidden properly during loser state anims
- Fixed a case where radius damage didn’t reduce damage to self
- Fixes Demomen taking too much damage from their pipebombs
- Fixed a case where items would never show up in the backpack, even though they were available to equip
- Fixed a case where items weren’t being validated properly in class loadout slots
Community requests
- Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
- Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture







August 15, 2009 at 5:50 pm
The broken “Overtime” had me in hysterics, almost thought it was intentional.
August 18, 2009 at 5:06 pm
Latest update fixes Rocket jump and stickies. I was wondering why Stickies were no longer sticky?
Team Fortress 2
* Updated PL_Hoodoo. Changes from community mapmaker Tim Johnson:
o “Added a balcony at 2-1 that I’ve rotated and cleaned up so it’s a much better point, it attracts less sentry spam but is still holdable. 2-2 has a bit more breathing room and the one way route between BLU/RED spawn in stage 3 has gone and in its place some stairs up to the second level accessible from BLU’s side.”
* Added “tf_ctf_bonus_time” ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)
* Added “tf_arena_first_blood” ConVar to toggle the first blood feature in Arena mode (0 to disable it)
* Added missing snowpuff particles for DX8 players
* Fixed rocket jumping
* Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill
* Fixed Scouts going into reference pose in double jumps
* Fixed the Ubersaw not displaying team colors
* Fixed Spies disguised as RED Scouts not cloaking properly
* Removed two more text messages for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode